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BONNIE'S BOOKSTORE™ DELUXE
Developed by New Crayon Games, LLC
We hope you enjoy the game! TABLE OF CONTENTS
SYSTEM REQUIREMENTS [back to top] Bonnie's Bookstore Deluxe requires a PC with a 500 MHz or better processor. Your computer must have at least 64 megabytes of RAM. Operating System: you must be utilizing Windows 98, ME, 2000, or XP with DirectX 5 or later to play Bonnie's Bookstore Deluxe on your system. If you are using Windows Vista, please ensure that User Account Control (UAC) is activated. You must be logged in as an administrator to install this game. Controls: a keyboard and mouse are required. Sound: you must have a DirectX certified sound card installed. Video: you must have your desktop set to 16-bit or 32-bit color mode (256 Colors may not work). Form words 3 letters or longer. To form a word, click on a letter, then the next letter, the next, and so on, then click 'Submit'. Each letter (except the first) must be adjacent to the previous letter. Play in any direction - up, down, left, right, etc. To submit words faster, just double click on the last letter, or 'drag and drop', by clicking on the first letter of your word, keep holding the left mouse button down, and drag the mouse through the letters, releasing on the last letter. To cancel a word you've started to form, right-click, or click outside of the puzzle area. Avoid making too many 3-letter words - they cause "Writer's Blocks" to appear. Forming a 5+ letter word gets you a wildcard tile that can be used as any letter. Forming a 6+ letter word gets you extra time or turns. Forming a 7+ letter word gets you a permanent wildcard that you can use repeatedly. Word length is calculate by the number of letters used (not tiles), so a 2 letter tile (like 'Qu') counts as 2 letters. (Note, these bonuses don't start appearing until the second chapter (i.e. level) of the game. As you make words, the tiles you've used turn green. Turn all the tiles for a chapter green to finish it. When playing in 'Classic' mode, you have a limited number of turns to complete the chapter (each time you form a word, you use a turn). In 'Action' mode, you have a limited amount of time (but no turn limit). Chapters are organized into books (4 or 5 chapters to a book). There are 12 books altogether (50 chapters). Complete them all to finish the story! If you lose a chapter, you can start a new game on the chapter you were just on. The story will progress from that point - only your score will be reset to 0. You can also choose to start a new game from that point at a higher or lower difficulty level, and/or switch between Classic (turn-based) and Action (time-based) mode. In the first chapter, on normal difficulty, a 3 letter word is worth 10 points. That increases to 15 for chapter 2, 20 for chapter 3, etc., all the way up to 255 points for a 3 letter word on the last chapter of the last book (the 50th chapter overall). For each letter longer than 3, the score doubles. So, on chapter 2, the scoring looks like this:
When playing Hard difficulty, all point values are doubled. On Genius, all point values are quadrupled. The maximum you can score for a single word is 97,920 (10 letter word, 50th chapter, Genius difficulty). Don't worry - we've never scored that many points either! When you complete a puzzle, unused turns are converted to points as if each turn was a 5 letter word. In Action Mode, time is converted to points as if each second was a 3 letter word. Higher difficulty levels award more points (see Scoring). but decrease the amount of turns (or time) you have to finish each chapter. That's the primary difference, though there are also other subtle differences in how quickly hints appear, how often Writer's Blocks appear, and so on... The Scramble button scrambles (i.e. reshuffles) the letters of the puzzle. It also adds a Writer's Block, and it costs you one turn (or time, in Action Mode). . Special tiles can be built into the design of a particular puzzle, or they can appear based on the words you form. Note that most special tiles will not appear until after you've completed from one to three puzzles (i.e. you won't see them on the first puzzle...). The "Writer's Block" appears when you form multiple short (3-letter) words. It cannot be played through, and must be worked around. You can get rid of it by playing tiles underneath it, causing it to fall out of the bottom of the puzzle. The "CopyCat" (looks white instead of black) appears when you play a word with the same letter appearing twice in a row (like 'BOOK' or 'DINNER'). CopyCats always change to the last letter of the word you just played. The "Cycler" (looks like a normal letter, but bounces around within its tile) appears when you play a word where each letter comes alphabetically after the one before it (like 'BELT' or 'DENT'). It starts as an 'A', then, if not played, becomes a 'B', 'C' and so on. TROUBLESHOOTING / COMPATIBILITY[back to top] Bonnie's Bookstore Deluxe requires you to have DirectX 5 drivers or later installed. These are sound and video drivers from Microsoft used in many games. Bonnie's Bookstore Deluxe requires you to be running in 16-bit color or better. It may not function in properly in 256 colors. If you are running in 256 colors and experience difficulties running the game, try switching to 16 or 32 bit color. Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up... If you should come across a bug in Bonnie's Bookstore Deluxe, please report it. TECHNICAL SUPPORT[back to top] If you are experiencing problems with Bonnie's Bookstore Deluxe, you can contact us at: http://www.popcap.com/help.php. If you can, including the following information along with a description of your problem will help us to help you!
If you enjoy playing the trial version of Bonnie's Bookstore Deluxe, sooner or later you'll need to register! When you register, you will receive unlimited gameplay for a simple one-time fee. Plus, you support PopCap and help us to create more games in the future! Click the Buy Now link that appears when you first launch the game. Your game will be permanently unlocked once you register... there’s no need for a CD-ROM or any further downloads.
Once you decide to register, follow the onscreen prompts to complete your purchase. An internet connection will be required to register the game, but will not be necessary to play after you have registered. You will receive an email receipt after purchasing the game. Save this information in case you need to reinstall the game later. Hopefully this will answer all your questions, but if you're still having difficulties, feel free to contact us at http://www.popcap.com/help.php. Include as much information as you can about the problem you're having, and we'll get back to you as quickly as we can!
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Bonnie's Bookstore Deluxe was developed by New Crayon Games, LLC and is published by PopCap Games, Inc. New Crayon Games Credits |
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| Design, Programming | Phil Steinmeyer | |
| Art, Concept Art | Von Caberte | |
| Music | Barry Leitch | |
| Additional Concept Art | Ian Wilmoth | |
| New Crayon Logo | Chan Karunamuni | |
| Special Thanks: | Leslie Steinmeyer | |
| Beta Testers: | Al Matthias Amberg Mark Batten Pieter-Jan Busschaert Ricardo Chirino Mark DeLoura Pierre-Alexandre Garneau Mark Gerrits Johnnie Hand Christopher Haupt Jason Hobbs Nathan Horne Morbus Iff Daniel Kinney Eric Liao Mason Louie Hope McCumber Tim McCumber Rob Merritt Kevin Mok Mike Nowak Harald Scheirich Andrew Schults Chad Slater-Scott Kristen Slater-Scott Jin Kai Soo Spaceman Spiff Zachary Wilson Karen Zubik Slater Zubik |
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PopCap Games Credits |
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| Producers: | Ben Lyon | |
| Project Manager: | Max Holechek | |
| Quality Assurance: | Shawn Conard Chad Zoellner Isaac Aubrey |
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| Special Thanks: | Jason Kapalka | |
| PopCap Beta Testers: | Al BugsyMcD24 Hiro_Antagonist Illyria Inkmei jb63 Lexi Meatboy Monkeyboy MrsDbolt Splam11
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SOFTWARE USE LIMITATIONS AND LIMITED LICENSE [back to top] GENERAL PRODUCT LICENSE. THIS COPY OF BONNIE'S BOOKSTORE DELUXE (THE "SOFTWARE") IS INTENDED SOLELY FOR YOUR PERSONAL NON-COMMERCIAL HOME ENTERTAINMENT USE. NEW CRAYON GAMES LLC, POPCAP CORPORATION AND THEIR LICENSORS RETAIN ALL RIGHT, TITLE AND INTEREST IN THE SOFTWARE INCLUDING ALL INTELLECTUAL PROPERTY RIGHTS EMBODIED THEREIN AND DERIVATIVES THEREOF. THE SOFTWARE, INCLUDING, WITHOUT LIMITATION, ALL CODE, DATA STRUCTURES, CHARACTERS, IMAGES, SOUNDS, TEXT, SCREENS, GAME PLAY, DERIVATIVE WORKS AND ALL OTHER ELEMENTS OF THE SOFTWARE MAY NOT BE COPIED, RESOLD, RENTED, LEASED, DISTRIBUTED (ELECTRONICALLY OR OTHERWISE), USED ON A PAY-PER-PLAY, COIN-OP OR OTHER FOR-CHARGE BASIS, OR FOR ANY COMMERCIAL PURPOSE. ANY PERMISSIONS GRANTED HEREIN ARE PROVIDED ON A TEMPORARY BASIS AND CAN BE WITHDRAWN BY POPCAP GAMES, INC AT ANY TIME. ALL RIGHTS NOT EXPRESSLY GRANTED ARE RESERVED. THE SOFTWARE PRODUCT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. BY USING THE SOFTWARE PRODUCT, YOU AGREE TO ACCEPT ALL LIABILITY REGARDING ITS USE OR MISUSE. LGPL LIBRARIES: THE SOFTWARE USES CERTAIN LIBRARIES, (SDL 1.2.8 AND SDL_IMAGE 1.2.4, THE FORMER IN MODIFIED FORM FOR THE WINDOWS® VERSION OF THIS SOFTWARE), THAT ARE LICENSED UNDER THE GNU LIBRARY GENERAL PUBLIC LICENSE, VERSION 2 (THE "LGPL"). A COPY OF THIS LICENSE MAY BE FOUND IN THE FILE 'COPYING' WITH THE INSTALLED VERSION OF THE GAME. THE LGPL HAS CERTAIN PROVISIONS FOR COPYING, MODIFICATION, AND REVERSE ENGINEERING AND OTHER USES THAT ARE LESS RESTRICTIVE THAN THE TERMS LISTED ABOVE. TO THE EXTENT THAT THERE IS A CONFLICT BETWEEN THE TERMS IN THIS DOCUMENT AND THOSE IN THE LGPL, THE TERMS WITHIN THE LGPL SHALL APPLY. FOR FURTHER INFORMATION, AS WELL AS INSTRUCTIONS ON OBTAINING SOURCE CODE FOR THESE LIBRARIES, SEE THE COPYRIGHT INFORMATION SECTION ELSEWHERE IN THIS DOCUMENT. ANY PRODUCT PROVIDED ALONG WITH THE SOFTWARE THAT IS ASSOCIATED WITH A SEPARATE END-USER LICENSE AGREEMENT IS LICENSED TO YOU UNDER THE TERMS OF THAT LICENSE AGREEMENT. NEITHER NEW CRAYON GAMES, LLC NOR POPCAP CORPORATION SHALL BE LIABLE FOR INDIRECT, INCIDENTAL, SPECIAL, COVER, RELIANCE, NOR CONSEQUENTIAL DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE PRODUCT. IN NO EVENT SHALL THEIR TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES AND CAUSES OF ACTION (WHETHER IN CONTRACT, TORT OR OTHERWISE) EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE PRODUCT. ACCEPTANCE OF LICENSE TERMS. By Acquiring And Retaining This Software, You Assent To The Terms And Restrictions Of This Limited License. If You Do Not Accept The Terms Of This Limited License, Do Not Install or Use This Software.
COPYRIGHT INFORMATION [back to top] ©2005 New Crayon Games, LLC. Published by PopCap Games, Inc. All rights reserved. Bonnie's Bookstore is a trademark of New Crayon Games, LLC. The PopCap Games logo is a registered trademark of PopCap Games, Inc. Microsoft, Windows, DirectX and DirectInput are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Bonnie's Bookstore Deluxe uses two libraries (SDL, and SDL_Image) under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE, Version 2, June 1991. You can find a copy of this license in the file 'COPYING'. You can also download the source for these libraries below: SDL 1.2.8 - The main library SDL Image 1.2.4 - Image loading library For copyright information on and notices for these libraries, please download the source for the libraries and read the various notices and files therein, or contact support AT newcrayon DOT com for further information. SDL_Image was used, without modification, based on the version available in Spring, 2005 at the main SDL site (www.libsdl.org). The main library (SDL), was modified for the Windows® version of the game. Most notable among several modifications was a switch from the usage of DirectInput® for full-screen mouse entry to standard Windows® messages. The modified version of SDL 1.2.8 can be found here. If you prefer, you may also obtain the source code for SDL_Image and/or SDL directly from the developer, as well as any other files necessary to comply with the terms of the LGPL (for debugging, etc.). To do so, e-mail support AT newcrayon DOT com. This offer is valid for three years - for other details, see the LGPL, or contact us. Note that this address is provided only for obtaining source code and related materials for SDL_Image and SDL. For all other support enquiries, see the technical support section of this document. All other libraries and object code included with the game is governed by the game's main license, and/or licenses listed below (i.e. NOT the LGPL). SDL_Image relies on 3 other libraries: zlib-1.2.3 - General file compression jpeg - Support for .JPG reading libpng13 - Support for .PNG reading Please refer to the README and/or LICENSE files within those archives for further license information. You may also with to visit the home sites of those libraries for the very latest versions (www.zlib.net, www.ijg.org, www.libpng.org) Graphics, fonts, sound and other media within the game are licensed from various vendors, and are subject to those license terms - please do not reuse the game's files or assets. Other libraries used and/or copyright notices: May include some sounds in this software from "A Zillion Sounds" Copyright 1994-1998, Beachware, Inc. This software is based in part on the work of the Independent JPEG Group. FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd., 1994-2005 Ogg Vorbis License All other trademarks and/or registered trademarks are the property of their respective owners. |
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